Player stats for Adil Benrlitom (2025)

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Player stats for Adil Benrlitom (3)

Player profile

Player stats for Adil Benrlitom (4)

Adil Benrlitom

No team

30 years

Rating 1.0

Rating 1.0
The rating tells us if the player put up above or below average numbers, with 1.00 being the average

1.09

Avg.

Okay

DPR

DPR
Deaths per round

0.66

Avg.

Good

KAST

KAST
Percentage of rounds in which the player either had a kill, assist, survived or was traded

71.1%

Avg.

Okay

Impact

Impact
Measures the impact made from multikills, opening kills, and clutches

1.12

Avg.

Okay

ADR

ADR
Average damage per round

79.1

Avg.

Okay

KPR

KPR
Kills per round

0.74

Avg.

Good

Side:

Both Sides

CT Side

T Side

Stats per:

Round

24 rounds

Firepower

Firepower: A player's raw output, with a score based on kills, damage, and multi-kills. This is one for the star players — or those on a particularly high hot streak. Survival doesn't matter at all here; this is just the fraggers.

82/100

Firepower

Firepower: A player's raw output, with a score based on kills, damage, and multi-kills. This is one for the star players — or those on a particularly high hot streak. Survival doesn't matter at all here; this is just the fraggers.

77/100

Firepower

Firepower: A player's raw output, with a score based on kills, damage, and multi-kills. This is one for the star players — or those on a particularly high hot streak. Survival doesn't matter at all here; this is just the fraggers.

79/100

Kills per round

0.74

Kills per round

0.76

Kills per round

0.72

Rounds with a kill

49.0%

Rounds with a kill

50.2%

Rounds with a kill

47.8%

Kills per round win

1.01

Kills per round win

1.02

Kills per round win

1.00

Rating 1.0

1.09

Rating 1.0

1.14

Rating 1.0

1.04

Damage per round

79.1

Damage per round

83.2

Damage per round

75.0

Rounds with a multi-kill

18.7%

Rounds with a multi-kill

19.5%

Rounds with a multi-kill

17.8%

Damage per round win

57.7

Damage per round win

57.4

Damage per round win

58.1

Pistol round rating

1.13

Pistol round rating

1.14

Pistol round rating

1.13

Entrying

Entrying: How likely a player is to be the one sacrificed for his teammates. High-scoring players are those who go round risky corners first (often knowing certain death is coming), or into bomb-sites in the mid-round to make space for their star players. The score is based on traded deaths (both % and per round) and how often they are 'saved' by a teammate per round.

13/100

Entrying

Entrying: How likely a player is to be the one sacrificed for his teammates. High-scoring players are those who go round risky corners first (often knowing certain death is coming), or into bomb-sites in the mid-round to make space for their star players. The score is based on traded deaths (both % and per round) and how often they are 'saved' by a teammate per round.

5/100

Entrying

Entrying: How likely a player is to be the one sacrificed for his teammates. High-scoring players are those who go round risky corners first (often knowing certain death is coming), or into bomb-sites in the mid-round to make space for their star players. The score is based on traded deaths (both % and per round) and how often they are 'saved' by a teammate per round.

4/100

Saved by teammate per round

0.10

Saved by teammate per round

0.05

Saved by teammate per round

0.07

Traded deaths per round

0.08

Traded deaths per round

0.07

Traded deaths per round

0.09

Traded deaths percentage

11.7%

Traded deaths percentage

10.8%

Traded deaths percentage

12.5%

Opening deaths traded percentage

15.3%

Opening deaths traded percentage

12.1%

Opening deaths traded percentage

18.4%

Assists per round

0.12

Assists per round

0.15

Assists per round

0.09

Support rounds

16.5%

Support rounds

10.7%

Support rounds

7.9%

Trading

Trading: The baiters, but that isn't a negative term. Being able to trade your teammates is a crucial skill in pro CS. Trade kills (both % and per round) are key here but so is saving your teammate while they're taking damage.

19/100

Trading

Trading: The baiters, but that isn't a negative term. Being able to trade your teammates is a crucial skill in pro CS. Trade kills (both % and per round) are key here but so is saving your teammate while they're taking damage.

5/100

Trading

Trading: The baiters, but that isn't a negative term. Being able to trade your teammates is a crucial skill in pro CS. Trade kills (both % and per round) are key here but so is saving your teammate while they're taking damage.

12/100

Saved teammate per round

0.11

Saved teammate per round

0.05

Saved teammate per round

0.08

Trade kills per round

0.09

Trade kills per round

0.07

Trade kills per round

0.10

Trade kills percentage

11.6%

Trade kills percentage

9.3%

Trade kills percentage

14.1%

Assisted kills percentage

18.5%

Assisted kills percentage

19.4%

Assisted kills percentage

17.5%

Damage per kill

61

Damage per kill

61

Damage per kill

61

Opening

Opening: How likely a player is to make the difference with an early-round opening frag. Given that pros win 5v4s more than 70% of the time on average, aggression is a skillset every team needs. The score is based off of opening kills per round, and opening attempts.

49/100

Opening

Opening: How likely a player is to make the difference with an early-round opening frag. Given that pros win 5v4s more than 70% of the time on average, aggression is a skillset every team needs. The score is based off of opening kills per round, and opening attempts.

50/100

Opening

Opening: How likely a player is to make the difference with an early-round opening frag. Given that pros win 5v4s more than 70% of the time on average, aggression is a skillset every team needs. The score is based off of opening kills per round, and opening attempts.

47/100

Opening kills per round

0.10

Opening kills per round

0.11

Opening kills per round

0.09

Opening deaths per round

0.08

Opening deaths per round

0.08

Opening deaths per round

0.08

Opening attempts

18.0%

Opening attempts

18.8%

Opening attempts

17.3%

Opening success

54.9%

Opening success

58.2%

Opening success

51.3%

Win% after opening kill

73.1%

Win% after opening kill

73.7%

Win% after opening kill

72.3%

Attacks per round

2.44

Attacks per round

1.54

Attacks per round

1.26

Clutching

Clutching: The late round players and 1vX specialists, players you can rely on in post-plants and retakes to make the difference. The score is based mostly on clutches won with an added stylistic measure in the form of time alive per round to identify late round specialists.

42/100

Clutching

Clutching: The late round players and 1vX specialists, players you can rely on in post-plants and retakes to make the difference. The score is based mostly on clutches won with an added stylistic measure in the form of time alive per round to identify late round specialists.

40/100

Clutching

Clutching: The late round players and 1vX specialists, players you can rely on in post-plants and retakes to make the difference. The score is based mostly on clutches won with an added stylistic measure in the form of time alive per round to identify late round specialists.

44/100

Clutch points per round

0.02

Clutch points per round

0.02

Clutch points per round

0.03

Last alive percentage

6.7%

Last alive percentage

5.9%

Last alive percentage

7.5%

1on1 win percentage

59.5%

1on1 win percentage

53.3%

1on1 win percentage

66.4%

Time alive per round

0m 37s

Time alive per round

0m 36s

Time alive per round

0m 38s

Saves per round loss

5.6%

Saves per round loss

9.7%

Saves per round loss

1.8%

Sniping

Sniping: Primary AWPers. Based on kills and multi-kills with the AWP and SSG-08, a low score indicates a rifler, medium a hybrid player, and high a fully fledged full-time sniper.

0/100

Sniping

Sniping: Primary AWPers. Based on kills and multi-kills with the AWP and SSG-08, a low score indicates a rifler, medium a hybrid player, and high a fully fledged full-time sniper.

0/100

Sniping

Sniping: Primary AWPers. Based on kills and multi-kills with the AWP and SSG-08, a low score indicates a rifler, medium a hybrid player, and high a fully fledged full-time sniper.

1/100

Sniper kills per round

0.01

Sniper kills per round

0.01

Sniper kills per round

0.00

Sniper kills percentage

1.0%

Sniper kills percentage

1.5%

Sniper kills percentage

0.9%

Rounds with sniper kills percentage

0.6%

Rounds with sniper kills percentage

0.7%

Rounds with sniper kills percentage

0.5%

Sniper multi-kill rounds

0.001

Sniper multi-kill rounds

0.002

Sniper multi-kill rounds

0.0009

Sniper opening kills per round

0.0008

Sniper opening kills per round

0.001

Sniper opening kills per round

0.0005

Utility

Utility: The side's grenadier. There's plenty of ways to be 'supportive' in modern CS but utility usage is still a key feature of that. The overall score is a combination of flashbang statistics and grenade damage per round.

27/100

Utility

Utility: The side's grenadier. There's plenty of ways to be 'supportive' in modern CS but utility usage is still a key feature of that. The overall score is a combination of flashbang statistics and grenade damage per round.

27/100

Utility

Utility: The side's grenadier. There's plenty of ways to be 'supportive' in modern CS but utility usage is still a key feature of that. The overall score is a combination of flashbang statistics and grenade damage per round.

29/100

Utility damage per round

3.26

Utility damage per round

4.28

Utility damage per round

2.25

Utility kills per 100 rounds

0.57

Utility kills per 100 rounds

0.35

Utility kills per 100 rounds

0.25

Flashes thrown per round

0.43

Flashes thrown per round

0.32

Flashes thrown per round

0.55

Flash assists per round

0.02

Flash assists per round

0.01

Flash assists per round

0.02

Time opponent flashed per round

1.33

Time opponent flashed per round

1.42

Time opponent flashed per round

1.27

Statistics

Total kills27481

Headshot %68.1%

Total deaths24382

K/D Ratio1.13

Damage / Round79.1

Grenade dmg / Round3.3

Maps played1428

Rounds played37066

Kills / round0.74

Assists / round0.12

Deaths / round0.66

Saved by teammate / round0.10

Saved teammates / round0.11

Rating 1.01.09

Featured ratingsRating 2.0

1.09

vs top 5 opponents

(151 maps)

1.07

vs top 10 opponents

(253 maps)

1.09

vs top 20 opponents

(461 maps)

1.09

vs top 30 opponents

(577 maps)

1.09

vs top 50 opponents

(667 maps)

Form in filter

Sliding window of rating 1.0 for matches in the past 3 months - 1 day increments

Player stats for Adil Benrlitom (2025)

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